Unreal Lighting Artist

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Pure Imagination Studios is looking for an experienced, team-oriented, self-motivated jr/mid Unreal Artist to join our team in Los Angeles. This position is a temp position.

Essential Functions/Responsibilities:

  • To work closely with the CG Superviser to develop real time animation pipeline, and help develop visual ideas, and create a final Look and Feel based on mood boards, and verbal directives.
  • Integration of art assets into Unreal with initial lighting both exterior and interior.
  • Active participation in technical and artistic discussions and problem solving.
  • Maintains a consistent style under director of production designers, art directors and creative directors.


Education and/or Experience Required:

  • 2+ years lighting experience in games industry as an environment, material shader artist with at least one AAA game shipped on PC or console.
  • 2 + years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
  • 2+ years of experience with asset development for Unreal.
  • Good sense of color theory, scene composure, and theatrical / feature film lighting.

Skills, Abilities, Special Licenses or Certificate:

  • Experience with PBR material development for use in Unreal.
  • Experience with VR HMDs like Rift and Vive.
  • Good visual and technical understanding of 3D modeling and texturing.
  • Strong knowledge of real-life architecture, materials and lighting.
  • Strong knowledge of texture mapping (including normal, diffuse, spec etc), UV mapping and generation along with texture creation and painting.
  • Knowledge of Substance advantageous.
  • Knowledge of shader development in Unreal advantageous.
  • Knowledge of scripting (C++ / Unreal Blueprint) useful.
  • Strong organizational and communications skills along with understanding production values, deadlines and priorities.
  • Willing to take direction and be a team player.