Senior Unreal Generalist

We are hiring for this position in Salina, Kansas.

Job Location: 

We are hiring for this position in Salina, Kansas.

About Us: 

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is designed to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality. Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious We are storytellers, dreamers, and creators of new worlds – striving to develop the future of entertainment. Join our team today!

Overview: 

Pure Imagination Labs’ Senior Unreal Generalist assembles and stages interactive scenes in Unreal Engine using modular environments and stylized assets. Enhances guest-facing polish through lighting, post-processing, and visual clarity. Integrates animations and scripted narrative content using Sequencer and light logic. Optimizes runtime performance and validates install readiness across physical-digital experiences.

Responsibilities: 

  • Assemble and stage interactive scenes in Unreal Engine, using modular environments, stylized props, and externally authored assets.
  • Collaborate with designers and technical artists to maintain spatial clarity, performance goals, and visual alignment with project intent.
  • Apply lighting, post-processing, and material tweaks to enhance readability, mood, and guest-facing polish in interactive and transitional moments.
  • Set up light cinematic sequences using Sequencer, including simple camera blocking, animation triggers, and environment timing.
  • Integrate pre-authored animations, mocap sequences, or narrative moments into interactive spaces—ensuring transitions feel smooth and intentional.
  • Support installation-ready content by validating visual performance, readability, and runtime integrity across physical and digital spaces.
  • Contribute to scene optimization through basic LOD setup, occlusion tuning, asset consolidation, and material organization.
  • Work closely with the Experience Design and Technical Art teams to ensure visuals support mission clarity, tone, and emotional beats without sacrificing performance.
  • Performs other duties as assigned.

Qualifications: 

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience in Unreal Engine working across interactive, simulation, or real-time media projects. (game development, virtual production, LBE, or equivalent pipelines)
  • Experience with importing and organizing assets from external vendors or internal pipelines using clean naming, hierarchy, and performance conventions.
  • Experience staging interactive or narrative content using Sequencer, Blueprints, or simple trigger logic.
  • Proficient in lighting, surfacing, and post-process tuning to support stylistic consistency and guest-facing clarity.
  • Familiarity with optimization best practices in UE5 (Nanite, LODs, collisions, level streaming, lightmap usage).
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications: 

  • Proven ability to work in immersive installation environments, including large-format screens or mixed physical-digital layouts.
  • Experience supporting cinematic staging, character animation integration, or light narrative content within a gameplay or simulation context.
  • Familiarity with simulation or edutainment experiences where visual storytelling supports behavior, empathy, or decision-making.
  • Solid foundation with Niagara FX, audio triggers, or material tuning to support immersive cues.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

 

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

 

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

 

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.

Salary: 

$120,000 annually (bonus eligible)
Pure Imagination Studios is an equal opportunity employer (EOE).
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